![]() So there is a total of 9 “control tiles” around a missile base. In each of these groups, there are three tiles. So, how do you control the missile base? There are three tile groups around each base. ![]() ![]() There is a cooldown time between each missile and initially just two missiles are enough to destroy the base of the opponent’s team. Missile base is fully automated – when a faction takes control, the rockets are being sent to the base of the rival faction. On each map, your goal is to take control of the missile base and send a rocket to the base of the opposing team. You will see them when you move your units.īut the tiles that you need to control to win a match are the most important ones. Only the tiles near the missile base are visible but you can be sure that all of this map is covered with hexagonal tiles. These tiles represent areas where you can place your units. Command & Conquer Rivals maps are not very large, you can see the base of the opposing team in any of them. This is important for you to understand how maps work. Yes, the hexagonal tiles you see represent maps. You can see what they look like by opening the Iron League screen at any time. Tiles and Maps: The Handbook To Control The Missile BaseĬommand & Conquer Rivals currently has three maps. In this guide, you can find answers to every question you are wondering about the PvP mechanics of Command & Conquer Rivals. Therefore, you have to know what you’re doing: If you don’t follow certain tactics and strategies and don’t know how the mechanics work, it will be very difficult to win the matches. You play all the matches against real players, and the score directly affects your league rankings. Command & Conquer Rivals is a literal PvP game: Apart from the initial tutorial battles, there are no matches you play against AI.
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